Thanks bombshell.Will incoporate them in future animations Decided to re render the 13 vs 7 animation I did with new music I composed using Flstudio. [ame=" https://www.youtube.com/watch?v=uATNotHo1iE"]13 versus 7 re-rendered. - YouTube[/ame]
Autodesk amuse me. In an angry way. Slightly related: Exporting meshes from Max 13 with qualified normals still preserves tangent space (I did a - slightly panicked - comparison between '12 and '13 a while ago). Which makes the above issue more puzzling, if anything.
"The movie is PG-13," said cast member Kunis..." Lame. Seriously... :( That aside the action sequences and visual mood look pretty tasty. Still can't help but feel that the PG-13 rating will take a fair bit of jam out of the donut. An uncut DVD release would be a nice consolation...
Currently I'm using a 19", 24" and a cintiq 13". I'm finding the 13" Cintiq terribly small for zBrush (Love it for Photoshop) and really want to get a new main screen and an Intuos. Might grab one of those 2413 Dell's then and use that as my main screen with the current 24" as my second. Cheers guys! :)
Hey all! so I'm making a set of mod tools for a couple of video games as the tools are either non existent or outdated and no longer work on modern systems. I'm starting off with a simple converter for the game's model files that will convert them to Wavefront OBJ and then back again. These are proprietary file formats…
I don't actually have much to say other than I really would like to not use this awful username anymore. i made this when I was (i think) 13 and it SOUNDS like a name a 13 year old would use. i think I tried to ask a mod some years ago about this but i never got a response.
[ QUOTE ] Damn right they're so desperate to appeal to younger audiences [/ QUOTE ] fun pic. And yes 13-16 yearolds are quite interested in big b00bs... Well maybe I should change my original age estimation to a more realistic number, like sexually insecure 15-18 year olds (make that 13-21 for some ).
So for my interior environment I've decided to do a Pirate's Tavern leaning towards a realistic style . And below are my main references for environemnts , props and my hero asset. My hero asset is a Pirate's Cutlass which at the moment im still struggling on where I should put the asset at to make it more interesting . So…
I'm somewhat hyped, I've enjoyed every entry to some degree. That said I have pretty low expectations for it. ErichWK - Felt the same way about 13. Though I did give 13-3 a rent and was surprised I actually liked it. Solely because of the open world nature and combat. (unfortunately everything else was quite bad imo)
Wow that's pretty technical :poly124: . Just did a quick measure up post 13 (W) 13 (D) 188(H) which is about right if i remember correctly. and the planks are about 25 (W) 3 (D) 190-180 (H). Planks are a bit wide I agree but it seems to look right in the editor. (I assume CryEngine works in Metric btw).