So for my interior environment I've decided to do a Pirate's Tavern leaning towards a realistic style . And below are my main references for environemnts , props and my hero asset. My hero asset is a Pirate's Cutlass which at the moment im still struggling on where I should put the asset at to make it more interesting .



So here is my first initial very rough blockout done in Maya , added a human model to get the right scale for my props.

basic blockout of hero asset

So on week 11 unfortunately my lecturer have some issues with his car and could not make it to class so we had a free 3 hour time and I didnt want to waste any time and so I focus on blocking more stuffs into my scene , they are mainly duplicates of stuffs but i just want to make a overall look now

So today which is 13/10 finished class and went home to add some more details to move on from blocking stage to lowpoly/midpoly for some props in the scene

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So for this week's progress I've further developed more on my interior , and ive Textured my Hero Asset to set a texture benchmark for my other sets in the scene. I've also seperated the sets I need to the side so its easier to export and bring it to unreal and build my scene there . Oh ya I've also imported Manny ( or wtv the robot model from Unreal is ) to get the accurate scale of my world
With some great tutorials shared by Niel , i went on to sculpt some of my sets and textured them. I textured one of the tables and created a smart material from it and apply on other props as from what i know and what I've seen online during the nordic times the wood used on the buildings and other stuffs are usually the same so I just reused my textures while tweaking a little to suit the model .
There are still other props where I need to start texturing but i had to focus on other briefs at the mean time, I will continue on my textures and bring it to Unreal as soon as possible