So for my interior environment I've decided to do a Pirate's Tavern leaning towards a realistic style . And below are my main references for environemnts , props and my hero asset. My hero asset is a Pirate's Cutlass which at the moment im still struggling on where I should put the asset at to make it more interesting .



So here is my first initial very rough blockout done in Maya , added a human model to get the right scale for my props.

basic blockout of hero asset

So on week 11 unfortunately my lecturer have some issues with his car and could not make it to class so we had a free 3 hour time and I didnt want to waste any time and so I focus on blocking more stuffs into my scene , they are mainly duplicates of stuffs but i just want to make a overall look now

So today which is 13/10 finished class and went home to add some more details to move on from blocking stage to lowpoly/midpoly for some props in the scene

Replies