Is there a difference between OBJ and FBX performance in Marmoset? I'm test with 2 meshes exported from zbrush, one is an FBX and the other an OBJ, and the OBJ is significantly slower. These are high poly meshes, so they're both pretty heavy on Marmoset, but the OBJ slows it down to around 10 FPS whereas the FBX is still…
When clicking the "check" button got a textools crash --> Type float Here is the crash stack : unction fn_14__checker_swap forceOrginMaterial= ( local tileSize = fn_00__save_load_settings_get "general" "CheckMapTiling"; if (selection.count > 0)then( function set_checker mode tileSize= ( obj = selection[1]; if (mode ==…
Anyone know of a .obj Thumbnail viewer? Like if u have 200 obj files in a folder and u want to scroll through them like images? I know it has to exist somewhere.....or do OBJ files not hold image data.....i dunno.
Is this what you need (select all objects and run)?: $objs = `ls -sl -fl`; for ($obj in $objs) { select $obj; ConvertSelectionToFaces; $buff = `ls -sl -fl`; polyProjection -ch 1 -type Planar -ibd on -kir -md b $buff; } select $objs; TextureViewWindow;
Some progress shots from today And objs to go with http://files.getdropbox.com/u/499159/eotech02.obj http://files.getdropbox.com/u/499159/eotech03.obj http://files.getdropbox.com/u/499159/eotech04.obj
Trying to gain some further information on what people would prefer for an obj loader for a viewer. Right now I am trying to handle multiple objects, but that's proving to be a pain since max does things differently than everyone else in the ordering of the values. Would people care if multiple objects in an obj file were…
This seems to work. I'm not sure if there is a built in way to do it. Just select the instance you want to keep and run the script. if selection.count == 1 do( for obj in objects where (areNodesInstances selection[1] obj) and selection[1] != obj do ( delete obj ))