Hi everyone, i want to use my 4096*4096 heightmap i created in mudbox inside UDK but i don't know how to get it done without either using world machine (which limits me to 512*512) or HMCS (only accepts 512*512 too) is there any other way to do it?
When I load a image into my materials in max and display them in the UVW editor background they seem too small. So the other day I was working with two different images. One was 512 x 512 and the other is 512 x 32. The 512 x 32 displays at double or triple the size - which is what I want my 512 x 512 to show up as. I'm at…
photoshop or other image edit software... The simplest way is : - create a new picture with 512*512 ( or 1024*1024 and so on ) - open your reference pic and paste it into - save the new one ( 512*512) - great! you have now compatible texture for maya :)
Thanks man. 512*512 for the body and 512*256 for the heads/weapons. And well, I've been a 40k nut for a long time. I know everyone makes 40k models, but why the hell not?