For an aero gp racing game for the Iphone. Low poly for sure, was told 200 brought it in at 195 polys. They wanted patterns that would be readable on the small screen so no numbers, I tried to keep it to simple line work for the designs.
I dunno, $195 for the Expo pass, or $75 for the Student pass isn't very pricey at all for a student. Just gotta get yerself there and find some place to stay, and yer good.
[ QUOTE ] GDC was worth it, imho. [/ QUOTE ] but would it still be worth it if all you could afford was the 195$ expo pass, considering airfare and hotel would drive the price up past 1k$ anyway?
the most annoying transparency problem I have seen is like this example from Xoliul's shader thread: http://boards.polycount.net/showpost.php?p=1075588&postcount=195 this happens with HLSL shaders and I was under the impression it happened in cgfx too, but if not then I will be fully converting to CGFX.
Nice work guys, been doing some sketches on paper today so here is just a quick little digital thingey. Reworked the head, shortend the arm, re-painted parts of the pants, fixed some issues with the feet. Original: http://www.polycount.com/forum/showpost.php?p=1632636&postcount=833 Day 195 :
Ok after checking out some wireframes,I added a loop around the eyes and another one for the brow one around the lips and added a new one which i shaped out the cheeks with so please. I hope I worked the stuff you guys crited on. so here it is as 195 polys
I'm running 196.21. But before I was on 195's before I did the OS install. The issues started popping up a few weeks ago, I only just go around to posting about it :P. The PS issue is all good. Just have to run Aero all the time. Gonna keep Googlin' till I find an answer.