Hey PolyCount, I've been trying to model a head in Maya for quite some time now and no matter how many times I try, I cannot manage my vertices in such a way that would leave me with a clean mesh at the end. It's always full of unwanted folds and dents, even if I only have quads and no six-star poles. Any time I add an…
Hello, first i feel the need to apologize in advance if this has been written about on the forums, but I've been digging around the google and polycount for a whole day now and i kinda found what i was looking for but not exactly ( hence the thread :) ) I've been working on a tree model, and all went fine until i got to…
So after a month here we are after recreating the concept over from MagnaAngel 's wonderful story Winter's Victim. I asked if I were able to recreate an asset from her story using 3D techniques as well as create a 2D Concept. Using Maya 2013, zBrush, Photoshop and finally placing it in UDK we have this presentation thus…
Lead Character Artist Amazon Game Studios is looking for an experienced 3D artist to join our development team as the Lead Character Artist, to help define, drive, and inspire the visual elements of game development. The perfect candidate will be a master of all aspects of game character art creation, hardworking, a…
Hey Guys I've been offered some work to create some 3D miniatures for a game, although I'm not at all experienced in it. I was hoping that you guys could offer me some advice on how to go about making 3D miniatures. I'm competent enough in zbrush (I think) to make a nice sculpt but I know there is more to it than that.…
Hey polycounts! The awesome studio I work at is hiring. If you like working with crazy talented people and making amazing three dimensional arts, you should definitely check us out. More openings on the careers page: http://www.motiga.com/careers.html ps - Please don't apply to me for this job via pm. If you want to apply,…
Im starting to learn environment modeling for games, and my first question after reading the general guide of Polycount is still my longtime question: reducing polys vs equal distribution in a variable geometry. I was modeling this arch: Attachment not found. with polygon efficiency in mind, obviously this would have a lot…
Hey guys n girls! Right here's my situation, I Live in ireland and there is no proper Game courses here to the Quality of the courses you would find in England, America Etc. There mostly built and based upon Computer programming etc and have Zero Art modules, now the thing is because i latterly cannot afford college nor is…
Aloha fellow counters! Despite the jovial greeting, I've found myself in a wee bit of a spot and I'm hoping the collective ether of genius that it polycount can help me out. So here's the situation: I've been trying to learn the intricacies of ZBrush by modelling some concept art I found on the net. I've been making good…
Hi, My name is Thomas Bramall, i'm 21 and currently seeking my first position in the gaming industry as a 2d/3d artist. I'm currently looking for freelance/contract work, but i am available to move on site depending on location (something close to home, i am unable to relocate at current). Although i may lack industry…