Hey guys, some im new the this forum! I saw alot of people talking about it on cgsociety because someone was asking about crits for getting a job, and someone said go to polycount because they will be honest and people on cgsociety will just be nice. So im hoping i can get that here. So basically I was reading a few of the…
Good day Polycount, Im Josh and I am an amateur 3D modeler and have been for the last 3 years. My projects in the past wouldnt necessarily have a deadline, but I am now involved in the production of a machinima with about 10 others and need to get my act together. I need support, and lots of it; truth be told, Im rather…
Hello There! I've been tasked with recreating a warhammer universe environment, with strong consideration for wear and tear, and i settled on this "Arcane Ruins" diorama from the games-workshop website: Theres plenty of bullet riddled wear and tear here, and broken pillars etc, also appears highly modular which works…
So my somewhat extensive "career" as an amateur character artist/student has been long lived and educational, however I recently got the itch to make the switch and have been heavily considering moving from the realm of 3D character art into environments. I feel like for a number of reasons my prospects towards getting a…
Hey all, just wanna post some things I've been working on recently. I've taken Polycounters advice and switched gears towards prop modeling which will hopefully make my portfolio a little more professional in the long run. Heres what I'm working on now: This is the high res version of a sci fi - Quake-ish inspired door,…
(Scroll Down for updates) Hello all at PolyCount. I am a Senior at the Art institute: OC and figured it was about time i got some outside critiques on my work as i work on my portfolio in these last few courters. Well i guess it was also suggested by my teacher...but none the less here I am. So here goes an Environment…
Hey fellow Polycounters! Thought I'd start a P&P before I get too far into my adventure. Currently working on a project with a couple of friends of mine, the idea is to sculpt up a few miniatures and ponder up some rulesets for our own tabletop wargame. I'm working with Maya and ZBrush then exporting into .STL, which will…
Hey, Polycount! A group of friends from college and I have been working on a co-op PC game called Galaxy for Hire. Main Website Gameplay Footage We launched the Kickstarter a couple days ago, and I figured I'd post some of the art in the game. I'm the character modeler so of course I'll start off with some shots of the…
Hi there people of polycount. I recently started a monthly challenge that someone posted up. The challenge is about taking a piece of concept art and making it in a 3D package and importing the assets into UDK. Basically I would like lots of feedback so I can approach my next project with better understanding. If you want…
Hey polycounters, I've been posting here and there for a while now and thought it would be time to have a proper workflow and critics thread myself. I will also use this thread for posting my further workflow. I'm a game arts student in Berlin, currently in my 5th semester (of seven). I have just started a new group…