Hey fellow Polycounters!
Thought I'd start a P&P before I get too far into my adventure.
Currently working on a project with a couple of friends of mine, the idea is to sculpt up a few miniatures and ponder up some rulesets for our own tabletop wargame.
I'm working with Maya and ZBrush then exporting into .STL, which will be sent off to a printer for high detailed 3D prints.
The process isn't too bad, measurements had me a tad confused in the beginning though.
Anyways, here are some pictures of the first batch.
The base I made in Maya.
Each full miniature is made in segments, so these weren't posed in full body poses, rather each individual segment has been posed.. So it may look a bit weird on a few of them.
This is the result of the print, came out pretty nice. =]
30mm, 28mm to the eye.
These are going to be pressure casted into extra parts, which then we'll piece together, pose and sculpt over in green stuff for clothing and armor.
Specifically for these guys, I will not be digitally sculpting armor or clothing, however I will be sculpting the weapons/shields and any little bits that may be too detailed to sculpt in green stuff.
This makes for an interesting hybrid process and collaboration.
After they've been pieced together and sculpted over, they'll be cut up and pressure casted a second time for the final product.
Sorry for the long read!
Will post pics as I go along, prints and green stuff.
Don't be afraid to C&C, nothing is set in stone and I'm fairly new to a lot of this.
Edit: Extra tidbit, from the first printer.
http://shpws.me/36UU
Replies
I'm unsure of which 3D printer they use, but it's Moddler.com.
Moddler.com-
I don't personally work with "Green Stuff", but the others will be.. I might dabble a little later.
We don't really have drawn concepts, but it's all essentially there for us to follow. It's inspired by the Sl