i disagree completely, when you use proper maps and good settings it looks great. go play uncharted 2, or read the white paper, i would say currently for its cost is the best way to attempt SSS in "real time" this is using the same method, just took this from maya... ****see one post down*****
Thank you! :) As i said, it´s just Flat, nothing in there. So it´s a mix of 2 overlaying Pictures/Layers with transparency. I have turned up the transparency of the upper layer. Now the cigarette brands are more visible. Will post soon new Pics. At the moment im working on the Sides of this machine. Adding Dirt to complete…
If you're going to be doing most of the art for this, why not pick a game that supports those game modes and put it in there? You already have the different colour motif going on (red.. so I assume Blue as well). Sounds like Team-Fortress 2 (thus, the Source engine) could be a good candidate for you to actually show these…
1) you probably subdivided way too much, bust it down a level or two and see how it looks, if there isn't that much of a detail hit, try using that. 2) You can break it into seperate pieces and export each piece and bake them separately. 3) Be wise with your sub divisions and pieces and you'll avoid these types of problems…
Use the 'unhide all' in the poly sub-object rollout. The unhide all in the quad menu is for objects not polys. For zbrush to use groups you need to do that in the UVW coords, move each set of polys you want in different groups out of 0-1 uv space. So one set goes in 0-2, then 0-3, and so on.
Starting Retopo. I had a little bit of trouble with exporting the mesh to 3d coat, somewhere along the way i had lost the low poly mesh to the body, and 3d coat wasnt handling the amount of tris. (although it was roughly 2 million, and that should run fine). so just did a quick decimation master in zbrush and it worked…
Haha, thread of awesomeness This was my first completed character model (in quake 2 evolved). I was so proud of myself hehe and these are my second and third completed models... Sadly the only other model I finished was my dom war entry, since then I havn't had as much time as I need to get a project done
There are 3 songs, and I mention 2. One by Filter and one by Curve. I'm obviously not talking about Ironman by Black Sabboth. I didn't comment on that song because I frankly don't like it at all. The intro music, the first music you hear is the Curve song. They used it in a Fantasic 4 trailer as well as multiple Spiderman…
Ninja edit #2! Added an Export button like renderhjs suggested. This one will simply export any selected objects to OBJ files matching their object name in Max, to the "source folder" chosen in the tools. Again if you need to update, just re-download the .ms file, run it once, and all should be well. Bug reports /…
Really nice work :D My only crit is the actual follow-through at the end swing, you'd think the vid would go on for at least 1-2 seconds more so you can actually see the whole follow-through there, get the viewer a chance to settle or the animation to settle properly before ending. But either way, great work!