nice start! - The shockwave expands out, how about adding pieces of the barrel flying out in all directions too. - when the inital explosion happens, maybe use a sprite glow to show the inital heat blast facing the camera. - I really like how the eruption starts, but it seems like its a tad large in the flames trailing…
I'm new here and if I understood correctly, this post belongs here, but please correct me if I'm wrong. I use Blender with Cycles renderer and also Octane Render with the Blender plugin to design my scenes. However, I have never designed a game level or environment and I would like to give it a try, so I have some…
Hi, I have posted before on multiple forums but I am still looking for 3D artists to help model and animate a show that I am writing and directing. I have voice actors, a script, and some concept art in the making but I need help with the technical aspect of it. It is a small start-up and I am not saying their will never…
- The crown should look special so it that it makes sense that those characters are stabbing each other for it; - The crown should look alluring enough that people that look at the image think "wow, that is a nice crown, I want that too". If the crown is in an isolated layer it should be easier to manipulate it. If you are…
I know Topogun hasn't really been in development for a few years and there is no longer support. I recently started using it again and noticed that my Wacom tablet pen has a bit of a problem with certain tools. It's not so much 'lag' as it is a sort of threshold before the 'move' starts. (Steady mouse is off and the wacom…
Hey guys, Trying to start doing the UVs and the scene lags when Im in UV mode and edge mode when Im trying to place cuts and also when trying to place anchor points. Its not terribly bad lag, but it is enough that it gets annoying while working with all these little points and edges. Any ideas on how to speed up the scene?…
Hi there! I've just started trying some software for animation and there is my first try at it http://www.youtube.com/watch?v=Ki8j2wujT-U Every asset was drawn separately and it was ok for small things like that one. But now I'm trying something bigger and I'm already drowning in tons of layers I need to draw and color…
Hey everyone, it's been a while! Here's my latest work, based on a concept by Dancheng YE. The goal was to stay true to the original design while making small grounded adjustments to sell it as a practical transport vehicle. More final renders, highpoly shots and a turntable up on my ArtStation and Instagram.
https://imgur.com/a/GW3s32I (video for different angles and light move) For a game engine ready female character. (Normal and AO maps are visible in the image with mirroed UVs.) I spent quite long creating and fiddeling around with the high and low of this upper jaw, so before I move on to the lower jaw, I'd appreciate…
Hey guys! I started playing Tales from the Loop with my friends (IS AMAZING) and I wanted to do a small environment diorama based on a concept art I love by Simon Stalenhag. I want to share some of my progress, hopefully, get all the feedback that I can from all of you and finish this piece :) . This is the original…