Look in the Hierarchy Panel>IK you got all sorts of axis constraints. just enable\disable whatever you like or set specific limits. Sliding (transformations, for mechanical i.e telescope, or hydraulics) or Rotational. Pretty simple. I assume what you most probably want to do is this: Sliding and Rotational Joints (HI…
Can anyone explain what a vector transform node in the material editor does? It seems to be changing the coordinate reference system? I've been teaching myself unreal materials while I get some of my stuff set up in it, and everything is really straightforward so far (instant feedback rules!), but I hit a block when I was…
Oh man... ok. So. I've always wanted to do 3-d art, and the first time I was able to was in 9th grade for my computer art class in high school. Needless to say... I cried while busting my brain at trying to figure out interfaces,tools, ect. I just ended up making really bizarre aliens because I couldn't grasp modeling…
When you place an Edit Poly on top of an Editable Poly mesh and make significant changes, at some point if you ctrl+z to undo an edit, everything gets messed up and all your work is ruined. Even if you go to a previous save, Max will still read the old vertex numbers and not the new, in other words it will still be messed…
Hey everyone! I'm working on a project that requires me to rig a character for pretty much the first time. So this may or may not be a beginner/noob question :s . I'm currently at the end of the skinning phase of things and am running into a few problems. My main issue right now is fixing some unsightly folding of typology…
I have been working on Osmosis for a little over a week, and its coming together pretty well now. Its still got a long way to go, but the basics are there. Currently I have made over 25 nodes which are all designed to be as flexible as possible. It is also very easy for an end user to make their own nodes. What is Osmosis?…
[ame=" https://www.youtube.com/watch?v=oSa85b6BX0I"]RappaTools 3.2 - YouTube[/ame] What's new (1515 aka 3.2): - Added quickTopo for quick retopology. - Added WorkingPivot Tool. - Added Weld 2 Last, Move 2 Grid, Drop on Grid and Move On Grid. - Added Smart Transform Toggles where you double tap to change the coordinate sys.…
No, mirroring is definitely the way to do it! I thought at one point that I had tangent space normals completly understood, then I ran into problems on some hard surface objects (a gun) and realized that they can be much more difficult/complicated than I thought. One thing you can consider is using object space normal maps…