Thanks for the responses, Im doing an art test and it requires light maps for my entire scene. Ive never used light maps before so Im not really sure where to start. Its (the final scene) supposed to be only in 3ds max, no UDK. My second question was regarding modularity, Say I have a crate, then I instance it around the…
a simple box with a normal map applied I get horrible lighting seems. only on the back shaded side though, the front looks fine. I have separate smoothing groups on each side plenty of padding on both the Uv channels All my faces are separate in the UV layout I have made changes in the UDkEngine.ini file including I set…
Bloom isn't about the brightness of a light, but rather the amount of particles in the air. Think of a light source on a foggy night vs a clear night. I agree that a lot of games overuse the effect though.
i am living through you likeness study guys/gals where i can help and attempting to match / learn, how to do this as well by helping you all. So adding the eyebrows might help and matching his actual eye colors might also, otherwise i'd make everything grey/gray scale and make it easier on the eyes and to see the light…
Specifically, for X-COM-like games that have isometric 3D perspective, tile-based environment and gameplay where the environment is mostly cosmetic and seen from a distance. I've seen some workflow that jump into the materials and texture blending as soon as the basic geometry is in place, reserving the lighting for the…
I'm working on a real-time environment, but is it worth trying to get the lighting to look good in Max's viewport, or should I just fake it in a render? I'm almost to the point of just importing it all to Unreal 3 so that the lighting works how I want it to. Any recommendations? I've had a look at several other lighting…
I was wondering since Lighting does not match up to the rendered mesh when using world position offset shader attribute, Is there a way to offset the lighting position threw shaders ? ( perhaps with the custom lighting attribute )
When i am in the editor the lighting is 100% fine When i play the game the lighting is 100% fine however When i do the screen dump thing to record my udk cinematic the lighting is borked. As if i have lightmap problems but when i play the game from the editor its how it should be. I have lightmaps on everything so it…
Hi Polycount, My name is Powerbored, I'm having trouble with some terrain lighting in UDK: The near piece of terrain is lit dominantly by point lights. The far piece of terrain is lit dominantly by lightmass from emissive Static Meshes, point lights seem to have no effect on this terrain. All lighting options for the…
So I'm playing with lighting and most of the other light types render fine but volume light does not. Is there any sort of settings I need to make from default or something I may have fudged to where it won't render?