Does anybody know why my geometry would be exporting out of Max as a Geomentity and not a Brush? I understand that Geomentities are used as objects that are affected by explosions and physics, also they can be attached to flow graph operations... which I think is great and all, but I'm confused as to how to flag geo for…
Hi, I know this topic was taken many times but I do not understand where mistake. I tried a little experiment. I have a third-party FBX model with vertex colors applied on it, I import it in Unity and it's ok, I see the two vertex colors. But if I try to import the FBX into Blender, then without doing anything I export to…
Hi Toolbag 4 Blender 3 I exported a model from Blender back to Toolbag for use in the viewer. In Toolbag the surface seemed bloated (I am guessing the normal map was the cause). I opened the baking scene in Marmoset and checked that I had baked using Mikk. I had. In Blender I checked the mesh and recalculated the external…
Problem solved. I think there is some glitch in turbosmooth modifyer, non-quad selection or exporting tools. Top picture displays part of the model with 1 iteration of TS. It created 2 quads with four triangles yet when I export it - it somehow counts it as 0 quads and 2 triangles ... Under top pic the model with no…
Hi, So, I'm trying to export and test sample file "tuna" to Unreal with facial and body animation to test the workflow and the plugin for my characters. Even try exactly this tutorial but with the last version of Advanced Character and ... failed. https://www.youtube.com/watch?v=73y3...vancedSkeleton No animations are…
I have Q3, but I was unable to import md3 models to 3ds max 9. Would some kind soul with gmax/tempest or older max with md3 import/export plugins convert blue crash model to 3ds, obj or max format. Don't need textures(cause I have them from the pack), but I do need UV coordinates intact on models. Or alternatively step by…
If I remember well , You can export from Editor in .obj files. So, create one simple map ( room ) , put there some static mesh and export it in .obj - and then import into 3DS MAX.
Hi there. I have a problem with polypaint in ZB. Yesturday, i was working with polypainting my model, and i didn't run into any similar issue. The problem i have now is whenever i export my model i have polypainted, then re-import it back into ZB polypaint is gone. Doesn't help to click colorize or anything really. Tried…
Hello all i have never really had any luck with height maps in Toolbag, i dont understand how they work. They eith ballon out my model or make my model look like a bundle of thorns, i normally use the Unreal 4 PBR set up for texture export from Substance Painter and use the Unreal 4 Material set up in Toolbag.
I recently made a really complex model of a destroyed wwii house using the rayfire plugin, so every brick is a standalone box, and i now need to export it to mudbox. The issue is swift loops are not possible because it would take weeks to add them to every box, and if i try to select all edges and chamfer them the…