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making hard edges in 3ds max for exporting to mudbox

thob
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thob null
I recently made a really complex model of a destroyed wwii house using the rayfire plugin, so every brick is a standalone box, and i now need to export it to mudbox. The issue is swift loops are not possible because it would take weeks to add them to every box, and if i try to select all edges and chamfer them the application crashes. 
I would really appreciate your help because i'm quite of a newbie and this is my first serious project.
I would also appreciate if someone could help me to figure out why some of the bricks at the base have some shade at the right side and why some parts became darker after uvwunwrapping.
Thanks a lot for your help and any other suggestions are welcome.

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