Hi there, I'm using Maya 2015 and I'm trying to figure out how to bake my AO through my vertices using my hard edges as a "cut" to split the vertex color propagation. I'm sure I did it before but I'm confused as I'm not able to reproduce the process :( In the example below, it's the same model. The left have been done 2…
Hi I'm currently working on my first game asset/model and very new to UE4/game workflow (and polycount!) and was looking for some advice - Most noticeably on the tail there is really obvious topology and I'm not really sure why its so prominent when I put the model into UE4. When it's in substance and marmoset its not…
Keep in mid that you gonna need a normal map in order to get those round edges like in that reference you posted. Have a look at the wireframe in that sketchfab model. Its very simple. Its all about to set the right edges hard and soft.
Yeah that's what i did but it doesn't work in edged faces mode as well. Only in the wireframe view (F3). But the wireframe and edged faces view doesn't have antialised lines.
I think your right rhino. I need to go back over and refine quite a few edges to make them stand out more. Some of him was supposed to be somewhat lumpy he's just not a super edgy dragon. The lines on the forhead and the eyebrows need to be cleaned up quite a bit. Arshlevon/keg: I dont see the stroke average either. I see…
Hello, I have an issue where a bunch of objects from my character have hard seams showing when baking and also on the 2D texture viewer: I've tried multiple things already, such as clearing all of the seams, clearing hard edges, using one smoothing group and unifying normals etc but to no avail. Anybody have any idea on…
So is there a way to code a shader with automatic, interactive, realtime edges wear based on realtime curvature information? Anyone seen realtime dust solutions for marmoset - maybe it is possible to extract info from SSAO to use it for dust on complex geometry? I am now in a search of realtime solution (without map…
Modo selections style in 3ds max. Assign a hotkey(or button), select 2 verts/edges/faces woth desired gap between them and start pressing your hotkey. :) http://www.scriptspot.com/3ds-max/scripts/step-gap-vertedgepoly-ring-like-modo-selection Why I can't embed the video ?! :)
Hey guys, we're looking for an environment artist to work in-house at Edge Case on Fractured Space. It's available on Steam Early Access right now, but as we move towards getting out of alpha, we need more skilled artists to bring the quality bar up. Here's the job spec:…
First time posting my WIPs here so a little nervous, I'm currently working on my folio and found a cool concept by Hunter Bonyun for a mobile game called Saber's Edge that I wanted to make. Been working on her for a while now as I've also just been finding my way in ZBrush, so far I'm really happy with it, and intend on…