Hi
I'm currently working on my first game asset/model and very new to UE4/game workflow (and polycount!) and was looking for some advice -
Most noticeably on the tail there is really obvious topology and I'm not really sure why its so prominent when I put the model into UE4.
When it's in substance and marmoset its not visible at all. I also smoothed the mesh in Maya using soften edges which made it look a lot better in the Maya viewport but didn't really translate to UE4.
Is this just an issue of not being high enough poly?
Thanks for your time!