Home 3D Art Showcase & Critiques

Carnotaurus - Help wanted with sharp mesh edges in UE4

vertex
Offline / Send Message
wrigglybear vertex
Hi 
I'm currently working on my first game asset/model and very new to UE4/game workflow (and polycount!) and was looking for some advice -



Most noticeably on the tail there is really obvious topology and I'm not really sure why its so prominent when I put the model into UE4.


When it's in substance and marmoset its not visible at all. I also smoothed the mesh in Maya using soften edges which made it look a lot better in the Maya viewport but didn't really translate to UE4. 


Is this just an issue of not being high enough poly?
Thanks for your time!
Sign In or Register to comment.