Unfortunately, I do not have a second monitor. I use a cheap, dying, 20" TN screen and it feels cramped alot of the time. (doubly so in zbrush). However, my brother who I live with has a nice 22" HDTV that I can borrow. This leaves me with an incredibly aggravating problem. I can borrow this monitor and plug it in as a…
Three Harry Potter spin-offs announced http://www.sbs.com.au/news/article/2014/10/16/three-harry-potter-spin-offs-announced-0 I wonder if Electronic Arts have the rights for the games?
I'm working with several buildings in a scene/level that are not sitting at right angles, and I'm having having a heck of a time wrapping my head around reflection probe placement. How do I place reflection probes for the interiors of the buildings, since all but one of them is rotated off of Unity's grid, and reflection…
Calling all 3D artists, studios, and teachers! Marmoset’s Black Friday sale is back, giving everyone 20% OFF perpetual and subscription licenses for Marmoset Toolbag. Unleash your creativity and create show-stopping 3D artwork with Toolbag’s suite of rendering and texturing tools. Toolbag 4 ships with a free built-in…
Hi! I'm making a vending machine throw out random drinks with physics simulation. But the engine have too many glitches react with the character so I want to either be able to turn off simulation or destory the objects. So far I can't plug the variable array into Lifespan or Destroy node. Would anyone know any solution or…
Hello, I'm in the middle of an art test where I've been asked to create an environment diorama. In the Maya scene there are hundreds of hand placed props, a lot of which contain alpha. Now I know how to turn Cull Back Faces on/off but as far as I can tell there's no way to group select and turn Cull Back Face to OFF for a…
I have an annoying problem that I for some reason just can't get my head around. I have installed 3DS Max on my new SSD, and was doing some modelling, and then ran into the problem that the gizmo doesn't go into the center of my selections, whether it is subselection of vertexs like below, or selection of objects. It's…
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