Started baking textures in marmoset whitch i created in blender. Have some problem witch seams in UV cuts. I think its trouble with normals. Some faces dont have normals in marmoset but have it in blender. Reset them in blender dont help.
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Hello, I did this normal bake with Marmoset. The first pic is how it displays in Marmoset, and the second is in Maya High Quality Viewport. I used Quad Draw in Maya to do the retopology. How can I fix this? Thanks so much!!
Hey guys, I am fiddling arround with Marmoset but whenever I load a HP mesh it turns up flat blue. Can Marmoset render plain HP models without uvs ? if so, how would you do it :P
Old "Radsonne Bicycle Lamp" Real-time rendered in Marmoset. **Critique Verrry welcome** :) Marmoset Viewer of it can be found here,https://www.artstation.com/artwork/rzZWG my lighting is bad so any tips on lighting in marmoset etc v appreciated as well.
If I use the same HDRI map in Substance Painter and Marmoset with the same exposure setting I get very different results. I have to set the exposure in Substance Painter to about half that of the Exposure in Marmoset. Is this normal?