Started baking textures in marmoset whitch i created in blender. Have some problem witch seams in UV cuts. I think its trouble with normals. Some faces dont have normals in marmoset but have it in blender. Reset them in blender dont help.
The skew direction display will not draw on faces that have UVs outside of the 0-1 area, and Toolbag will not bake normal or other map data for areas outside of 0-1, so make sure your uvs are inside the 0-1 range.
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The skew direction display will not draw on faces that have UVs outside of the 0-1 area, and Toolbag will not bake normal or other map data for areas outside of 0-1, so make sure your uvs are inside the 0-1 range.