If I use the same HDRI map in Substance Painter and Marmoset with the same exposure setting I get very different results. I have to set the exposure in Substance Painter to about half that of the Exposure in Marmoset. Is this normal?
Tested on my side, got exactly the same result in painter and Toolbag. So the problem is either on the texture side or the material setup side in Toolbag.
EDIT (replied on the other thread as well) :
I think I know, make sure you set the albedo color to white, even if you use a texture: the texture is multiplied by the color.
Replies
I just tested on my side and I get the same result between Painter and Marmoset.
Could it be because I had to re save the HDRI with Photoshop to make it campatible 2048X1024. I am using the non modified version in Marmoset.
Could you send me the hdri ? (in private if you don't want to share it).
EDIT (replied on the other thread as well) :
I think I know, make sure you set the albedo color to white, even if you use a texture: the texture is multiplied by the color.