I did this normal bake with Marmoset. The first pic is how it displays in Marmoset, and the second is in Maya High Quality Viewport. I used Quad Draw in Maya to do the retopology.
It looks like you need to increase offset distance to make sure the cage fully covers the high poly.
Thanks for the reply. The cage covered the mesh.. I guess it might be the problem of the UV edge. I just used Maya to do the bake and it was way much better....
It looks like you need to increase offset distance to make sure the cage fully covers the high poly.
Thanks for the reply. The cage covered the mesh.. I guess it might be the problem of the UV edge. I just used Maya to do the bake and it was way much better....
By mesh do you mean the high or low poly mesh? The cage must fully enclose the high poly mesh otherwise you will get ray miss errors.
If you're still having problems please post some more screenshots, or email support@marmoset.co with a description of the problem and a copy of the scene file and we will have a look at it.
Replies
The cage covered the mesh.. I guess it might be the problem of the UV edge.
I just used Maya to do the bake and it was way much better....
There is a quick video that covers the process here: https://marmoset.co/posts/toolbag-3-texture-baking/
And more extensive tutorial covering all aspects of the baker here: https://marmoset.co/posts/toolbag-baking-tutorial/
If you're still having problems please post some more screenshots, or email support@marmoset.co with a description of the problem and a copy of the scene file and we will have a look at it.