Hello Pollycount, So Im messing with Marmoset 3.04 and was playing around with custom shaders that I have found online and from this forum. My questions is, is it possible to have custom shaders work in a marmoset viewer? Every time I export it it will default back to a basic material.
Solved!! Problem was in the position map. I ve baked it in Marmoset and when you apply it in substance painter project, it cause such problem, though there is no much differences between SP position and Marmoset position. Marmoset: SP:
Fender so Far: Texture help from substance to marmoset I understand there's a bloom effect in substance to make the red On lights look like they're on, but even the bloom effect in marmoset just blooms the entire scene. Anyone know how to get a glowing emmission effect in marmoset? The substance scene: the marmoset scene
Okeydokey, spent quite a while getting the normals looking right, but I think its getting close to completion, still need to add a specular and put some ware and tear on the diffuse, also there's some spots that need some love, but overall I'm liking it. Marmoset: And in udk: And I have wrote a short ballard to Marmoset:…
I've just released my first HDRi pack on Gumroad. Please have a look if it interests you. https://gumroad.com/l/lDfBb# [ame] https://www.youtube.com/watch?v=4LNfRwQ5LBo[/ame] My free marmoset environments: www.joostvanhoutte.com/Marmoset-skies Diving helmet scene by EarthQuake:…
Hey guys, I'm trying to get adjusted to the Marmoset Toolbag and the CrazyBump. I've used CrazyBump a couple of times, but I'm not quite sure if I'm using it properly. I'm slowly touching up on my portfolio site and used the Marmoset and CrazyBump tool on two of my pieces. Here's the two pieces. I'm open for any feedback…
Does Marmoset have some sort of toggle for perspective similar to ZBrush's "p" hotkey. I want to preset something in Marmoset but really believe the angle I can achieve in ZBrush is much better for presentation. I think I asked around before but can't recall the answer : ( Hope someone knows ! I checked out the hotkey list…
Sup guys :) Have a problems with normal maps in Unity. Pipeline are: Blender -> Marmoset, where i bake normals with flipped Y -> SP where project are set to OpenGL. Model to marmoset and SP exported normally with blender default export. For Unity i use addon: https://github.com/EdyJ/blender-to-unity-fbx-exporter whis is…