Hello, @EarthQuake Do you have any idea why my albedo (metal) map is not bleeding? It occurs to me that all of the other maps are performing excellent, but the albedo metal is the exception. I show you my configuration.
@rorom I am not sure what could be causing that. I just tested the Abledo (Metal) map type and padding appears to be working on my end. Are you having this problem in all scenes or only a specific scene?
I am seeing the same issue. I have padding on my ao and normal maps, but my albedo and roughness maps have no padding. This is my system: Mac mini (M1, 2020) MacOS Monterey
Update: I just ran a test on my Windows machine and I did not have the issue. In Windows, Marmoset Toolbag creates padding on both the albedo and the roughness map. It seems that this issue may be isolated to MacOS, and possibly related to the M1.
Wider padding will take a little longer to render, and generally isn't necessary except in some extreme situations. Wide padding shouldn't cause any problems though, so you can set it as high as you like.
It's worth noting that depending on your texturing workflow, the padding in your baked maps will likely be replaced in the final texture maps. For example, if texturing in Marmoset Toolbag or Substance Painter, the maps will be padded with a post process. So unless your bakes are going directly into engine, I wouldn't worry about this.
Replies
Do you have any idea why my albedo (metal) map is not bleeding?
It occurs to me that all of the other maps are performing excellent, but the albedo metal is the exception. I show you my configuration.
Mac mini (M1, 2020)
MacOS Monterey
I'm running Marmoset Toolbag 4 v4.03
Thanks for your help!
I have a question to this kind of padding, isn't infinite (extreme) allways the best option, or are there reasosn to limit it? (For game assets)
It's worth noting that depending on your texturing workflow, the padding in your baked maps will likely be replaced in the final texture maps. For example, if texturing in Marmoset Toolbag or Substance Painter, the maps will be padded with a post process. So unless your bakes are going directly into engine, I wouldn't worry about this.