okay this might seem a bit disjointed copy/pasting from IRC but i hope you get what's happened.. [02:38am] snemmy: me and two friends were kicked out of the fuckin art building by security(campus or local im not sure) [02:39am] snemmy: i am the fucking Graduate Assistant with keys to the building and this was my weekend to…
Hello,im looking for a little insight and maybe some advice from the polycount community. I am starting to work at a small start up company as lead artist and i guess i could be classified as defacto Art Director. One of my responsibilities will be to set up an art department that will both work well, produce consistent…
Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team with a highly decentralized and collaborative work environment we value feedback about any aspect of our game…
Lead Artist Department: Train Simulator 2 Base Location: Kent, UK To apply, go to www.dovetailgames.com/vacancies Overview of Department The brand new TS2 team are now ramping up to deliver the next generation of train simulation in order to create an immersive experience for our train hobbyists. Overview of Role Summary…
Attention Character and UI Artists, We are seeking character and UI artists to join our team and finish developing Hanako - Soul of the Samurai. You must have experience working with characters in 3ds Max, Zbrush and Topogun (or any re-topo program) or working with Photoshop, Illustrator, Flash (preferred but not required)…
Hello, I am DJ Coco, an indie game developer, and currently working on a unique sci-fi shooter. I am developing the 3D models for the environments and enemies themselves, but I need someone to develop custom textures for them and UV map the models for me. The models are all pretty low-poly and the game is anime-styled -…
Hello art world. I am a 3D environment prop modeler specializing in game engine projects. My goal is to add density to my portfolio, send me a task! I am willing to either build models from scratch or complete existing assets by uv mapping, texturing, rigging, or fixing up topology. Here are some samples of models I have…
So I'm attempting to create a short animation for my final years project in computer animation. I'm the artist on the project and we've decided on the kind of style we're looking for, along the lines of this: Naturally modelling and texturing the model is now problem. But I'm having trouble trying to figure out how I can…
Hello art world — I am a 3D environment prop modeler specializing in game engine projects. My goal is to add density to my portfolio, send me a task! I am willing to either build models from scratch or complete existing assets by uv mapping, texturing, rigging, or fixing up topology. Here are some samples of models I have…
When will this tirade of content stop? 5 games interview tips - not all only concern the games industry Page here : http://www.rsart.co.uk/ C&P here: * Be on time for the interview - actually be a little early. This is pretty obvious, but there is a reason - you will more often than not be asked to take a seat in a area…