When will this tirade of content stop?
5 games interview tips - not all only concern the games industry
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http://www.rsart.co.uk/
C&P here:
* Be on time for the interview - actually be a little early. This is pretty obvious, but there is a reason - you will more often than not be asked to take a seat in a area where you can observe the environment for a few minutes.
* Wear something suitable - try to find out what sort of clothing most people that work in that company wear, and then wear something similar but smart. This will say Id fit in with you people, but Ive made an effort
* Research the company and their games - how long have they been around, how many games have they made, how well did the last game sell and how were the reviews for it. Look for interviews and features on them on the internet. Be able to show that you have some knowledge.
* Play their last game! Be able to say what you did and didnt like about it, and dont be afraid to be critical of some areas to show that you have your own opinions. You will often be asked questions about the last game, and trust me, if you try to bullshit this you will look stupid.
* Ask questions. Be prepared with a list, and ask relevant ones. Don not be afraid to ask what the benefits are - what the pension scheme is like, are there bonuses, does the company provide private healthcare, are their training courses.
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"Did and did not" would be better. A
Be able to say what you didn't and didn't like about it
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Or you could just say it was flat out shithouse
Good tips there, very basic yet suprisingly overlooked by many.
Thanks Rick.
Rick: "...Be able to say what you didn't and didn't like about it..."
"Did and did not" would be better. A
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Doh!
FIXED!
Id fit in you you people, but Ive made an effort
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eh?
If they joke around with you in the interview, think before you respond to their comments because it may hurt your chances in the hiring process.
I just show up to interviews and slam my dick of death onto the table. That should be tip #6.
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You best not cross the border, for I will destroyeth you with my Penis of the Infinite and mincify your remains with my hairy wrecking balls of JUSTICE!!!
I just show up to interviews and slam my dick of death onto the table. That should be tip #6.
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Thats number 1 on the list of top 10 snuff film interview tips.
People want to hire people that they feel fit in. I've known people to not get a job because they wore a suit to the interview.
I have a job interview for entry level game programmer in a video game company. My interview will be with Development Director, Technical Project Manager, Tech Director, and Sr. Developer.
I'm not sure what I should wear for this interview???
I'm female btw. Any additional tips??
and yeah, the interviewer may be dressed in a string vest and skidded boxers, but that's not the point. "Fitting in" is about giving a shit, thats what they'll expect of you in day to day working life.
wear a collar shirt tucked in, khaki's with a belt, shoes are up to you just nothing open toed, and totally thrashed.
and brush your teeth! and wear Deoderant!
you can't go wrong.
http://www.3d-frankiev.com/Library/jobhunting/dreamjob.html
Keep in mind its a work in progress
A tucked in button up shirt? Not on my watch.
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This topic help me a lot in developing my project. I will contribute more when I finished it.
Thanks very much for this comment. It help me to think about my ideals.
Tks again and pls keep posting.
I thought I might drop this in here rather than start a whole new thread. I could use some interview advice and I wonder if any of you have had a similar experience.
I've been working as a character artist for two years for quite a big company, things aren't that good here though and lately quite a few people have left the company for other studios.
I was at an interview last week and got the question 'Why do you chose to leave studio XXX before the project you were working on is finished?' and eventhough I had considered the question before going to the interview I ended up saying 'It turned out it wasn't the right project for me.' or something like that.
And yes, while that might be somewhat true I quite liked the project, but I couldn't bring myself to say that there were other issues at the studio.
Do you think should I be more straightforward during the interviews and 'out' the conditions at my workplace? I don't want to come across as a whiny guy who can't stand the pressure but dodging questions why I chose to leave my previous workplace isn't fun either.
Or should I just man up and bite the bullet for a couple of years until the project is finished?