Is it possible to create your own custom export target set up? It would be great if we could select only the channels necessary for a specific project. My goal specifically is to create an RGB mask that exports as a single tga. This means I don't need any of the traditional setups including normals, metalness, or roughness.
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
to me it looks like he might has used outdated bs basemodell files. could be also wrong. maybe try it the reverse method. add other masks, and see if it works for them. if it doesnt work ->its the modell
I'm not asking about the automated "thank you blah blah" replies, but you know - the actual answer showing their interest in hiring you, inviting you to an interview etc.
Trying to 're-import' a normal map using the 'reimporter' but get the following error in Photoshop: System.ArgumentException: Parameter is not valid. at System.Drawing.Bitmap..ctor(String filename) at DDO.IDMapper.GetAlphaXml() Any ideas? Thx in advance.