Firaxis Games is looking for an experienced Unreal Level Designer for a short contract at our Baltimore Studio, where we are developing a killer game with the Unreal Engine, targeting PC, Xbox and PS3. Qualified candidates contact recruiting[at]firaxis[dot]com. For more information, see firaxis.com
I found this all very interesting. anyhow, here's the link: http://www.game-artist.net/forums/hiring-mods-volunteers/2519-studios-offering-internships-entry-level-positions.html
Pleased to meet you, My name is Benjamin, and I am an experienced Environment Artist & Level Designer originally from Australia but currently living and working in Tokyo, Japan. I have worked alongside the influential minds at Square Enix, Sega and soon Fromsoftware to name a few. I recently finished working on Final…
Now I don't know this first hand but isn't that what Star Citizen and Alien: Isolation are using basically? I'm talking about "Face weighted normals". In order to get this to work you need to bevel all your hard edges, but it saves you the part of the baking process that's just for curvature and still gets you nice detail.…
Hello everyone! my name is Vytautas J. and I am a second year games design student from UCLAN. What I have here is my level design I had to do for uni, any feedback is highly appreciated !!! Software used: Maya, Photoshop, UDK
Hi everyone, This is a WIP prototype level that our team of 7 has been working on with the mentoring of members from SOE. The premise was to create a level that would fit within the Free Realms style, with a sci-fi twist added to it. Long background story short, a group of exiles crash land on a desolate planet, and in the…
Hi everyone, I am doing a research into Level of detail models in and underwater environment. I was wondering if anyone know what effect the water would have on the model (for example blurness). Thank you all.
I've been working with maxscript for some time, creating scripts and stuff. But how do I determine my skill level? What are the things that I need to know so I can apply to another company? What kind of problems do technical artists solve, I guess for this I can look at the thread here :)
Hey guys, ive made a bunch of portal 2 Levels i want to put in my portfolio. I didnt make any of the assets, but i made the puzzle gameplay, triggers and everything else. Im curious how would you guys present something like this? I want to be either a lighting artist or a environment artist so i thought this could help.…