Hi there, been a long time reader of the forums and thought it was time to post some of my work. My uni class was recently asked to model a BSG Colonial Viper MK.II. We were free to approach the model how we wanted with the only goal being: The final result should be body and cockpit (3rd person) and be less then 130k tris…
The company I'm doing work for is looking for 1 or 2 UE4 generalists to help support some of the projects coming in over the next few months. We're looking for broad knowledge of UE4 because the team is small and we fill many roles. We have a team of artists so you should be focused on working in the editor implementing…
Hey guys, I'm trying to achieve a result similar of this concept art, but I'm not being able to get this lighting and atmosphere in my scene inside ue4, as well as make the scene look so big like in the concept as you can see here Do you know what could I do to maybe achieve this result with the models that I already…
Our ideal candidate is a self-motivated, positive, Unreal 4 generalist who can hit the ground running not only making great looking art but also comfortable utilizing Unreal’s powerful “Blueprint” system to make these experiences come to life! This developer will create a wide variety of 3D game content using Maya, import…
Guys i've been trying to learn how to make an environment and stuck on "Why does my assets details look off" when i put it in UE4. it look good when i have it in substance and Marmoset. in UE4 i the same HDRI cubemap that i use in Marmoset, at first i thought maybe because the eye adaptation but after i turn it off, it…
Hey, I'm working on a scene in Unreal. The story is it's an eccentric college professor's office from the 1980's. He is researching mysterious disappearances. I'm new to UE4 and am currently trying to work out the scene composition and lighting. I want to create an atmosphere of extreme comfyness and realism. I started…
Hi all, I recently completed this sci-fi environment with the intention of using Quixel Suite 2 as extensively as possible. After posting it on the Quixel Tools Group on Facebook I was contacted by Eric Ramberg from Quixel who asked if I would be interested in posting a breakdown of it, so here we are. I'm not sure how…
Hi there, i want to make a realistic Banner/Flag for a Game scene (UE4). I just want to know on which way i would get the best results. I know that i can use cloth modifier in 3ds max but it's really high poly. I saw also the method of using only a subdivded plane with an alpha mask, double sided material and apex clothing…
[ QUOTE ] Unreal editor 3 is the one used for Gears of War and the upcoming UT2K7 [/ QUOTE ]UED3 was used for UE2.x. UE3 just uses UnrealED. UED2.0 was used for Unreal Tournament (From 1999). I'm not sure if UE3 has a editor numeriation on it. I just refer to it as UED4.…