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How to setup UE4 lighting to be kinda like Marmoset?

towel00
polycounter lvl 8
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towel00 polycounter lvl 8
Guys i've been trying to learn how to make an environment and stuck on "Why does my assets details look off" when i put it in UE4. it look good when i have it in substance and Marmoset. 



in UE4 i the same HDRI cubemap that i use in Marmoset, at first i thought maybe because the eye adaptation but after i turn it off, it look better but still far from what i want it to be look like. Do you guys have any tips or tutorial to point me out?
maybe to be like this? haha

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