Guys i've been trying to learn how to make an environment and stuck on "Why does my assets details look off" when i put it in UE4. it look good when i have it in substance and Marmoset.
in UE4 i the same HDRI cubemap that i use in Marmoset, at first i thought maybe because the eye adaptation but after i turn it off, it look better but still far from what i want it to be look like. Do you guys have any tips or tutorial to point me out?
maybe to be like
this? haha
Replies
However, it's never going to be exactly the same as Marmoset and Substance, because their rendering pipelines are completely different.
https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/AmbientCubemap/index.html