Hey, this looks pretty cool, but personally I don't dig that orange and the way it combines with the rest of the scene. Also, Zim cartoons were darker and a bit more subdued in the color palette. The character's proportions seem a bit off too. If I were making this type of scene, I would make him less smooth and less…
It looks incredible! But.... off somehow? I think it's the lighting setup, it's all cheated. And unfortunately in a dark night scene it becomes a lot more obvious that it is. I'd try cutting out some of the cheated point lights and seeing if indirect lighting can light the scene instead.
Hey all. I'm going to start work on a forest scene in UE4 as I've not done an environment for personal work for quite a while. Still working out precisely what I want to achieve but I've had a little time in Substance Designer and figured I'd knock up a few ground textures. These are entirely procedural apart from a…
I've been working on this bar scene in Maya for a couple months and I'm now in the finishing stages. I'm happy with the way it's turned out so far. The back wall looks a bit barren in the reflection. For some reason the bar wood is coming out blurry in the renders but I suspect that may have to do with the placement/angle…
I am a environment artist from Spain and this is my first post in polycount and I'm glad to can share my work with you all. The scene(WIP) is based on a Hitman Absolution concept art(really great job of Rasmus Berggreen) Here I show you my progres for now, hope you like it. critics and feedback are more than welcome. Sorry…
Hi everyone, this is my first post to the Polycount forums. I'd love some feedback on a game scene project that I've been working on to learn the Unity game engine, level design and composition, and asset creation. Any feedback on any of these aspects would be appreciated. Thanks! Terrain and tower modeled and textured by…
Hi PC people, been a while that I have not posted a wip. This is based on a scene from the Tron Legacy movie. I am still in the texturing wip mode and so far the diffuse is almost complete. I am going to being this piece into UDK eventually. Looking forward for C&C. This is a portfolio piece so feel free to crit the hell…
I am working on this scene in ue4. It is based off of this great concept art by John Sweeney https://www.artstation.com/artwork/LYxP This is going to be my first portfolio piece to look for a job as an environment artist so I would really appreciate any feedback and advice. Keep in mind there are a lot of small objects I…