Hey all. I'm going to start work on a forest scene in UE4 as I've not done an environment for personal work for quite a while. Still working out precisely what I want to achieve but I've had a little time in Substance Designer and figured I'd knock up a few ground textures.
These are entirely procedural apart from a greyscale leaf texture so I can generate variations by changing the random seed and I'm outputting diffuse/normal/metallic/roughness/AO/height.
(I've also made a pine tree and baked some grass planes and a fern from geo, but these are still in max and need more work before I show them off).
Replies
my advice is putting also medium and big features into the 1st variation, where you can put color variation in.
currently this ground might be very bright. it is suitable for a pine tree forest. some mossy/colored parts as also some bigger height variations would do good to get it more fitting.
perhaps you throw in some more images.
would you share a shadertree?