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Hitman absolution_hippie apt. scene

I am a environment artist from Spain and this is my first post in polycount and I'm glad to can share my work with you all.
The scene(WIP) is based on a Hitman Absolution concept art(really great job of Rasmus Berggreen)

Here I show you my progres for now, hope you like it.
critics and feedback are more than welcome.

Sorry for my English(trying to improve it:))

MJ

Some screen shots from UDK

OYkG656.jpg
MYPlhIZ.jpg
iVpBO8D.jpg



Here is the concept

vVJJWZ3.jpg

Replies

  • MarvinJC
    some props

    sC1car6.jpg
    4A2Yl9R.jpg
    sPMdkSV.jpg



    I am uploading the images from my PC... can somebody tell me what can I do to see the images directly in the screen from my pc, please? (I tried with dropbox but the image doesn't appear)

    thanx

    MJ
  • ysalex
    Offline / Send Message
    ysalex interpolator
    Upload the images to www.imgur.com, and then use the embed codes on the side, and copy and paste them into your posts here. The ones you want have the [IMG/] tags on them.
  • RogelioD
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    RogelioD polycounter lvl 12
    ^listen to him. No one enjoys opening up images in a separate window. Or at least, I certainly do not. Imgur is free. Use it.
  • moondog760
    It's definitely a good start. Maybe change the wallpaper on the left hand wall. It's a bit too noisy/distracting. Try for something closer to the concept. The lighting is what you should really be focusing on however. The concept has very moody, high contrast lighting. You should really try to push the lighting and spend a lot of time tweaking it, to make it as close to the concept as you can.

    The individual props look good. Really diggin' that Sitar!
  • MarvinJC
    images upload FIXED!! Thanx ysalex RogelioD:)

    And yes Imgur is a great great tool.

    moondog760 Yes the key of this scene is the light and the mood of the concept, thanks for your coments:thumbup:

    MJ
  • MarvinJC
    Well, here are an update!

    39GzsfG.jpg

    Q817CxQ.jpg

    And now with color grading lookup table.


    3AuvfyI.jpg

    ZiepZeB.jpg

    what you guys think?
  • pixelpatron
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    pixelpatron polycounter
    You need to re-think your lighting, whatever your currently using to light the room (the blue directional light?) it's bleeding out onto the floor in the corners and onto the walls in an unnatural way. Realistically the light would only spill through the openings in your curtains.

    The flooring would look better being a true hardwood, with a cubemap/spec, nothing over the top but subtle, your current wood looks unfinished.

    MP10001715937_P255045_180X180.jpg

    You've done a great job modeling, and the scene looks great, but the lighting is where it needs the most work. Cheerios
  • MarvinJC
    pixelpatron - I totally agree I have to tweak some materials.
    about the lighting the main light (windows) are created with emissive material, maybe I'll change it with... spotlights??
  • ToffeeApple
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    ToffeeApple polycounter lvl 8
    Pixelpatron - I think your update is much improved. What stands out for me is the blue curtain at the back. The shape feels unnatural and different to the concept. For the curtain to hang that way it needs to be tied.

    I really do like your individual props - I think if you give some attention to the large areas of your scene (walls, floor etc) then this could look great.
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