I am a environment artist from Spain and this is my first post in polycount and I'm glad to can share my work with you all.
The scene(WIP) is based on a Hitman Absolution concept art(really great job of Rasmus Berggreen)
Here I show you my progres for now, hope you like it.
critics and feedback are more than welcome.
Sorry for my English(trying to improve it:))
MJ
Some screen shots from UDK
Here is the concept
Replies
I am uploading the images from my PC... can somebody tell me what can I do to see the images directly in the screen from my pc, please? (I tried with dropbox but the image doesn't appear)
thanx
MJ
The individual props look good. Really diggin' that Sitar!
And yes Imgur is a great great tool.
moondog760 Yes the key of this scene is the light and the mood of the concept, thanks for your coments:thumbup:
MJ
And now with color grading lookup table.
what you guys think?
The flooring would look better being a true hardwood, with a cubemap/spec, nothing over the top but subtle, your current wood looks unfinished.
You've done a great job modeling, and the scene looks great, but the lighting is where it needs the most work. Cheerios
about the lighting the main light (windows) are created with emissive material, maybe I'll change it with... spotlights??
I really do like your individual props - I think if you give some attention to the large areas of your scene (walls, floor etc) then this could look great.