Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…
That’s partly why you have source control for content. And instilling good hygiene around adding submission comments. The source control takes care of names and dates, and lets you retrieve past versions at any point in their history. We’re dealing with this in the Khronos Group’s GitHub repository by enforcing standards…
It seems anywhere I have "thin" triangles or polygons and my model is "softened" I'm getting this weird distortion. Is this of concern? Can I fix it somehow? I searched for two hours last night and found nothing on this -- seems like it would be common. Thanks! Notice the left and right sides of the screen.
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some friends gave me these: http://www.fineartstore.com/Catalog/tabid/365/List/1/CategoryID/17505/Level/a/Default.aspx?SortField=UnitCost%2CUnitCost I did little watercolor sketches on like 10 or 20 of them, and just wrote my name and blog URL on the back. I'm not very often in situations where I can give them out, but I…
so i decided to tidy up my scene by appending to a new file. seems to have improved something. Used Blender 5.0 release version( cycles) Some of the textures, like the pavement were saved as SRGB, but were insanely bright in the viewport. Appending to a new file seems to have fixed some of the issues. For example the car…
Hello dear Polycount community! :) I was hoping someone could clear my conscience about the following matter: I've been considering getting new GPU for quite a while now, I am sitting on my beloved Nvidia GTX 480 unit which has served me very well as of now (it still rocks!) However, when it comes to simulation with…
Thanks guys. I've been wanting to update WW for Source 2 ever since CSGO jumped to S2. I'd been working on it over the weekends for the last 2 years, but now that I'm not at Autodesk anymore, I've taken the opportunity to use the time to finally finish this work. I can now finally work on a project I was working on for CS…
So much has happened this week! A few of our members have teamed up to start an Unofficial Community Collaboration. We announced the winners of the Team Fortress 2: The Polycount Pack Contest. And we also have some new merch in the Polycount Store. MMMM... you can smell them cooking from here in the editing booth. Here's…
Pay extra close attention to the original's eyes. The colored part needs to be carved at a deeper angle (especially noticeable on 3/4 views). On yours it's at best parallel to the front plane. Once you fix this you will avoid the doll look a little, since light will hit these parts more naturally. Also careful with the…