What kind of advice are you looking for? How do you feel about a certain piece and what do you think is missing or where do you think your strengths and weaknesses are? What I'm looking at I'd say there is a good use of color but maybe too much time is spent on polishing forms and shapes compared to the conceptualization…
Greetings! Kosei3D is a game art production team built around the idea of structure and individuality.
We combine structured production workflows with a flexible artistic approach, adapting to different visual styles and project needs. Our focus is on delivering production-ready assets - from characters to environments and…
echoing aesir and rawkstar in my own simple little way... it's a bunch of pretty characters, and bunch of pretty ground tiles, and they don't seem to be on the same plane of existence. A screenshot of this lined up next to a screenshot of the latest C&C, and I'd choose C&C.
hi @carvuliero, first of all, thank you very much for your C&C I really appreciate it Here's an updated version based on your C&C what do you think for my current sculpt right now? Thanks before
Hi, i'm trying to model a full human, but right now the progress still in the head. looking for C&C to improve on the model Wire Meshsmooth subs: 2 right now having a hard time to model ears, nose hole, get the head shape correct, & the neck area. & some is not quads!! any C&C is appreciated thx guys
anyone had shit happen today? C: corrupted totally while recovering a CD with isobuster today, making win2k unbootable (no nt bootloader), so I reformatted C:, and reinstalled windows. luckily my windows was on D: and nothing important was on C:, so I just frigged with C:\boot.ini to include my old windows installation and…
hi everyone I am new to this site as I decided to take a new step to gain better skills at cinema 4d as I am in my second year of my game design degree and I get no helpful feedback from other people in the group. I have attached some of my models for you all to see to see if you can point me in the right direction. thanks…
This is a dust off / remaster of an old piece that's about ten years old by now (barf, time, why?). It was originally done in UE4 with Quixel Suite for the texturing. This project is special to me for a variety of reasons, but it definitely needs a facelift to stay in the portfolio. I'm mainly looking to improve the…