So I actually really like 2009s poly counter. Its nice that I can just hit 7, and it shows up in the corner and stays there, isnt a separate window that I have to drag out of the way or whatever. I also really like that it can show actual triangle count instead of just polys, and can show the selection and the total at…
Strap in folks, heres my opinion bomb: The core to all of this for me if, youre gunning to be an artist is to shape your life around being exactly that. Reduce as much of the clutter as possible, and avoid all the things that can be used as an excuse to not be doing what you should be doing, which is making art. Not…
Hello everyone, I recently got back from a game developers conference out in Troy, MI called Interfaces (hosted by IADT Detroit). After a day of recovery, my brain finally felt up to typing all my notes up so you guys could all benefit from them. It was a very interesting conference with a lot of great speakers from…
Technical Producer Gameloft, a leading international publisher and developer of video games for mobile phones and console, is seeking a Technical Producer to join its existing talent pool located in San Francisco. The candidates main responsibility would be to serve as a technical representative for Gameloft as well as be…
@Vastra thanks, I love HL2's style (well nowadays Alyx), plus trains are always cool. I am trying out a faint light on the character and adjusting colors a bit @TorQue[MoD] i think mid poly hard surface is a great use for nanite. Of course if it's too low poly, like huge parts with a few tris, the nanite culling will…
Thats a damn good question man, I'm glad you asked. Despite us being horribly geographically challenged down here as far as the Games Industry goes in order to progress, I had to completely abolish that entire side of the equation from my mind. There were a couple of key factors to keep the fortitude buffed. 1) I turned…
But you already mentioned it: it's not really useful if own has to guide the AI in multiple iterations and with some own expertise so that one might just do it oneself ? Especially when i hear also in other places that the details are not consistent in multiple generated "results" or a weak later. If an artist did this…
Some brilliant work on here, I just have a quick question. When we are tasked with creating rigs for our animations, can we use anything we want? (cat-rig/bones/biped) I have zero experience with rigs so I'm guessing bones would offer the most controls for rigging? Weighted balls practise below.…
Ok. So i write a simple script. And it's works, but unfortunately only once. Second time you use it script jumps to the end part and invoke previously selected components. And i can't understand why ? Can someone please help with it.import maya.cmds as mc # this script creates 3 selection sets with preselected components#…