Hello Boys and Girls, I stumbled upon some Images of the Golden Hall ( Goldener Saal in German) in Augsburg, Germany. https://www.google.de/search?q=goldener+saal+augsburg&espv=2&biw=2560&bih=1345&source=lnms&tbm=isch&sa=X&ei=xgoKVMqMEoaKONO_gYAG&ved=0CAcQ_AUoAg Inspired by the Beauty and the amount of detail of the…
About This is my university final year project - a game concept that involves a space pilot who must search an abandoned industrial colony for a means of escaping the planet he has crashed on, which is covered by a mind-altering fog that is gradually driving the pilot insane. The player must avoid dark areas throughout the…
Hey Guys, I'm having a really annoying issue with DDO and 3DO. When I create a new DDO project, it works exactly as you'd expect. All my maps are loaded into 3DO and I can work with and preview them exactly as advertised. The problem is when I reopen my project, all my maps get loaded into DDO as expected, but 3DO only…
The mod they are trying to make is a map of AUS for a game called eurotruck simulator 2 and for map editing you would need to own the game as the maping tool is inside of the game. Current Position Vacancies as of Tuesday, October 13th 2015: - File Converting: VACANT - Map Editing: VACANT - Programming/Coding: VACANT -…
I would like to transfer painted masks between two projects with the same UV. I know I can reimport a mesh. But I want to export painted layers (especially for masks) to another substance project.
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…
Ok an N-pole shading error - (a vertex where 5 or more edges meet) which forces Blender to average face normals across different angles, causing dark spots or "pinching" artifacts when using smooth shading. And here's a few options that may resolve the problem 1. To fix the Normals and Smoothing often, shading artifacts…
Hello All! I have a question, I am using zbrush 2021 6.6 and I tried to import a retopo low poly mesh onto a high poly for projection purposes, at first it worked correctly and asked whether if i wanted to reproject the high poly details to the imported low poly mesh but after a few projections,when i import, the OBJ…
Hey all! I'm trying to get more involved with the polycount comunity, so I'll start by sharing my recent project, King Arthur. Although I don't plan to return to it in the future, I'm interested to hear peoples thoughts and critiques so I can start to set goals in the next project. Thanks all :smiley: without further…
Hi, we are a group of students working on a 10 week game project. The game is being developed in Unity and we are planning to post some of our work as the projects proceeds. The genre of the game is best described as psychological thriller, it's a story driven game with puzzle-elements. The game is set in the 19th century,…