Hey everyone. As part of a university assignment I am rigging the old school ariel hunter killer seen in terminator 1 and 2. From a rigging perspective this isnt exactly a hard vehicle to rig, simple IK and FK solutions, look at constraints and some particle emitters to make it all fancy. But what I would like to do is…
So I have dabbled with Zbrush a few time over the years, but finally decided to make the jump from Mudbox to Zbrush. Got a bunch of stuff to learn yet. Anyway so at the moment I am trying to customize Zbrush to my personal preference. I have done changes to the UI so they make more sense to my Maya/Mudbox experience. Now…
Some of the sales figures are starting to come in. Truly epic. Halo3 first day sales topped at 266,000 units. Monumental. GTAIV? 335,000 - OVER 100,000 more than Halo3 - just insane, guys. It also looks to shatter the previous record for first-week sales (currently held by GTA:SanAndreas at 677,000 units). GTAIV just came…
Hi guys I am about to start a 6 week project where I design an interior environment (1 room + hallway) for mobile in Unity. The scenario I have agreed with my tutor to create is a japanese convenience store crime scene(Images attached below) So it would be a packed busy convenience store with parts of the store smashed and…
LATEST: ------------------------------------------------------------------------------------------------------------------------------------------------------ Hi all, for the last few days I've been trying to improve my knowledge of Zbrush (I barely know anything about it right now) and learn proper Character and Creature…
Hey guys Now its finally my turn to get judged and flamed, so please enjoy doing so I try giving honest feedback here on a regular basis, nobody is helped by saying "yea its great" and while I genuinely enjoy doing so, I would still be very happy if you could do me the favor and critique the living hell out of my page ; )…
Hi all. I'm the project leader of a new project coming out around mid 2006. The game will be based on the Quake III engine, and is called 'Oceans' or 'Oceans32' at this stage of development - atleast as a project name. It will be the first feature game from Root32 Interactive - a subdivision of Root32, which is a…
Flextoon moves to version 2.0 🎉 LAUNCH WEEK: $19 with code LAUNCHWEEK ⏰ Expires November 9th | Save $6 on regular $25 price ***LINK HERE*** 🎨 OSL Toon Manager - Professional Toon Shader for Maya Arnold Create stunning anime, comic book, and stylized game renders in minutes. Complete cel-shading solution for Arnold renderer…
Only feedback I can offer is that the top shape of the tower (with the open ring) suggest more of a monument or religious statue type feeling instead of a technical installation. One really good piece of reference I've found for designing the generic "big technical building" are old Soviet radar and radio facilities. Look…
Yeah, so I beat 1-1, then I died in the nexus twice looking for the monumental, permanently losing my 15k loot. :/ So now I'm torn between grinding to get my soul out of level 1, or just throwing in the towel. This game is ridiculously hard. It's the stupid kind of hard, where it's more about memorization than actual…