Intro Hello! I've been working on my party game called Heads or Fails. The premise of the game is that in each mode/mini-game, your goal is to keep your head on while taking other players heads off. I've come here in hopes to find a 3D modeller/animator to help me with the game, since up to this point I've been using free…
Hi, I followed a link from a post here for a website that was discussing the properties of light from an artist perspective. From what i remember the author was drawing from several different points of references, didn't like 3 point lighting and had included lots of pictures for examples of what he was talking about. Does…
UPDATE : https://www.youtube.com/watch?v=lqsWsagECwY Hey everyone, I'm happy to announce you that the Link Overwatch animation Project is finally over! Two years have passed since my last post on this thread, so let me give you a bit of context: While the animation part of this project was mostly done last time I posted, I…
Hello mates, I've been working as a freelancer for some time now, during which time I've learned to use a lot of broad of software, as generalist I know that you can imbed different software in your pipeline, but how is this in a company? I really like to ear your experience about this bc atm I really feel comfortable…
I think it also comes down to the employee in the end, though practices like overtime without fair compensation (since they are salaried) no job protection for contract employees absolutely need to change. One special problem in our industry is that many workers are wilfully ignorant of the exploitation they endure on…
Ah, you have hidden your reply well :sunglasses: Fog cards I find they can help to elevate vistas, but to my knowledge shouldn't be layered too much due to the increased cost of the pixel on screen (Overdraw). Sample Projects I would follow the path Eric suggested. I haven't tried this one, but going by its description it…
This maybe also depends on the real material and properties off the workpiece in real life. Maybe this outer ring is better textureable with both corner edges connected to it like so: or even more "straight" like so.. ..or there is something more important to the inner areas.. and so the inner chamfered/bevel edge should…
Think Sea of Thieves, A big ship that is essentially a huge platform where 4 players can play on. Sitting at 150k polygons. Has two below decks which are also playable areas. Some meshes are separate in Unreal engine such as the Wheel, Cannons, Sails/masts, anchor/capstan. I'm guessing trim sheets are vital and are a must.…
What is the Maya equivalent of 3D Studio Max's biped twist links? I asked my Maya instructor this question back in college and he looked at me like I had two heads. I know there is a way to make twist-links using just bones, but I've long forgotten how to do this. I just relied on the biped to do the work for me, but now…
Thanks for the input. Fenyce, I agree the cloth needs work, I'm going to keep refining that. Marshal and EmJaeR, the arms were definitely too long. I shortened them and the result was much better. [SF]Three9, sorry for posting my link model right after yours. I didn't intend to copy or anything, just felt like making a…