What is the Maya equivalent of 3D Studio Max's biped twist links? I asked my Maya instructor this question back in college and he looked at me like I had two heads.
I know there is a way to make twist-links using just bones, but I've long forgotten how to do this. I just relied on the biped to do the work for me, but now I'm using Maya and I'm not as privileged as I was in Max
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But I'm pretty sure it was only a matter of locking all but the axis you wanted to use on your bone, ie. x-rotation.
Then there were a bunch of stuff about parenting groups and adding FK and/or IK, but that's all fuzzy! So, if you're looking to create a proper rig, then you should probably check out a tutorial for it. If you're just after the twist thing, then two bones where the axises are locked should suffice methinks.
Have a look at this tutorial to get an idea of how the aim constraint type twist rig works.
Upper arm twist tends to require a little bit extra to do it nicely. I use something along the lines of this.