Think Sea of Thieves, A big ship that is essentially a huge platform where 4 players can play on. Sitting at 150k polygons.
Has two below decks which are also playable areas.
Some meshes are separate in Unreal engine such as the Wheel, Cannons, Sails/masts, anchor/capstan.
I'm guessing trim sheets are vital and are a must. But how many texture sheets in total would you imagine?
I also tried looking for information on the technical aspects of the Galleon ship in Sea of Thieves but couldn't find any, I think they kept it a closed secret?
Replies
Typically we post technical questions like this in Technical Talk, instead of Career & Education, so I'll move it for you.
We have some great resources here about how to build efficient game environments:
http://wiki.polycount.com/wiki/Modular_environments
Especially check out Trim Sheet|Detailed Breakdown by Shubham Kumar which leverages trim sheets for wooden structures.
One of the best things about this forum is how you can use it as a work-in-progress record of your project, posting visual updates as you work, and getting feedback along the way. It’s a very powerful way to work.
Make a new Topic, and post your plans, then reply with updates as you go, and keep refining it until you finally finish.