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What would be your approach in texturing a big asset like this?

Think Sea of Thieves, A big ship that is essentially a huge platform where 4 players can play on. Sitting at 150k polygons.
Has two below decks which are also playable areas.
Some meshes are separate in Unreal engine such as the Wheel, Cannons, Sails/masts, anchor/capstan.
I'm guessing trim sheets are vital and are a must. But how many texture sheets in total would you imagine?
I also tried looking for information on the technical aspects of the Galleon ship in Sea of Thieves but couldn't find any, I think they kept it a closed secret?




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