Hi PCs! This is gonna be my nanosuit. Mutand League is over so i decidet to do something new. Well actualy i do this at work right now, its for a prototype we are working on. i have been allowed to post this here. also i have no idea of character design, i just flow with the anatomy... he will be realy massive, UT3-like.…
Hello. I found some nice concept of women that I want to model. Most of the model will be done in hardsurface but this women is in pretty weird standing position. I was wondering, how can I get pose and proportions good from the start before I will start creating pieces of hard surface models ? Is there some anatomicaly…
Hello again Been away for a bit but still working away. Hit a bit of a rut with last project when it come to back hardsurface normal maps. So I am in the process of working out a solid reliable workflow for myself which once I have my results I will be looking to share them here. First thing here is a underwater pump the…
well, i read it that you should use hard edges instead of having the normal map do the work for that, so you have a real hard edge in the model, i guess it runs in conjunction with number 1. i got that info btw from a pc thread on normal maps. seemed to the standard work that is suggested to folks when they have questions…
Since I'm still very interested in the round edge shader baking workflow for hardsurface modelling, and people have said that I won't need more than 4k maps anyway, I'm gonna give this a shot. The Mari version would probably be better given to someone else since I just bought Substance Painter in the sale yesterday…
very good stuff there, but agreeing on the character, best to get it out of the folio. It's not a horrible character or anything, actually if the idea was to make a stylized character I think you did pretty well. But that's also the main reason why it needs to go. It doesn't add anything to your portolio, skillwise it even…
Hey guys I have decided to work a little bit on my hardsurface skills and hopefully make some cool stuff I could put into my upcoming portfolio. I'm currently doing some futuristic/victorian column and I thought it would be nice to show you some progress. Crits are welcome; though it's still very wip so keep in mind that I…
I'm working on a pack of #SciFi containers. First up is a weapons crate. The crate still needs to be rigged/animated so it opens and closes. model Critiques and advice are all welcome. It was a bit of a learning curve for me, so I know there are some areas that could have been done better. In particular, I overestimated…
I've been having trouble creating a soft leather material. I've been able to find a lot of info on how to make spec maps for hardsurface stuff but not too much on this material. From what I understand it would be a dark, mostly plain diffuse and all the work would fall on the spec map. Does anyone have any tips on how to…
Hello again Friends. I've got little problem with unwraping humvee.And because the many details,it will be complicate to unwrap and tweak each part.Could it be a good idea to use 3d coat for it.I'm still learning but i'm not sure do i can get same result with decals dirts and so on(as PS).I can see 3d coat is awesome but i…