Hello. I found some nice concept of women that I want to model. Most of the model will be done in hardsurface but this women is in pretty weird standing position. I was wondering, how can I get pose and proportions good from the start before I will start creating pieces of hard surface models ?
Is there some anatomicaly correct 3d model that is rigged so I could just make a pose and then build on it (and delete it later) ?
I mean, of course that I will block it out but still, even very, very small changes will be very painful
![:/ :/](https://polycount.com/plugins/emojiextender/emoji/twitter/confused.png)
Thanks
Replies
In there...
- Change body features like you want (using sliders);
- Export skinned FBX or Collada (includes a simple skeleton, no rig);
- Import in Blender or 3ds for posing.
http://www.makehuman.org/download.php
----- to clarify, by "simple skeleton, no rig" I mean just bones and the mesh skinned to them, there aren't any control objects or IK solvers.
You use FK for posing and it works fine.