I've been having trouble creating a soft leather material. I've been able to find a lot of info on how to make spec maps for hardsurface stuff but not too much on this material. From what I understand it would be a dark, mostly plain diffuse and all the work would fall on the spec map. Does anyone have any tips on how to nail it?
This would be my ideal end goal.
![clothstifa.jpg](http://www.cg-underworld.org/Bushidou/ART/clothstifa.jpg)
I see a lot of colors in there and the spec looks broken up. It just looks like it would be very soft to the touch, but I'm not sure why or how to go about achieving it.
Replies
You could use the leather diffuse as a base for your spec map, then modify/adjust it to get the result you want.
Does anyone have any example texture sheets I could kind of compare to?
As for texture sheets, let me see if I have one lying around, if not, just experiment and see what works out best.
^what i was thinking.
i'll also check if i have a good spec for you