I'm working on a pack of
#SciFi containers. First up is a weapons crate.
The crate still needs to be rigged/animated so it opens and closes.
modelCritiques and advice are all welcome. It was a bit of a learning curve for me, so I know there are some areas that could have been done better.
In particular, I overestimated the power of heightmap painting in Substance Painter; putting more of the detail into the highpoly would have made things a lot better, and afforded me more control.
Modeled/animated in
#Modo, baked/textured in
#Substance Painter, text decals added in Photoshop.
#Environment #HardSurface