Hi all :) I'm a current second year Game Art student, I'm applying for game industry internships at the moment and would greatly appreciate any feedback and critique anyone would mind giving of my portfolio! I'd like to specialise in 3D environments as a career and (as I hope you can tell) I love everything fantasy,…
FINISHED!!! Artstation: https://www.artstation.com/artwork/9mNO5O Hola! How is everything going? Hope it's all good with you. Who i am? My name is Fernando and I currently work in an architecture studio doing renders at UE4 and hope someday I can work doing 3D in a video game studio. My portfolio site:…
I'm creating this thread to track my progress on my new project, a Delilah bust. I really want to learn stylized sculpting, and for these past few days I've made a few sculpts, but none of them has really followed a concept, so they've been super generic. I figured it's time to follow a concept, as I want to challenge…
Hey Polycounters! It's been a while since my last post as I've been doing a good job lurking in the shadows. However I wanted to share with you a piece of fanart I've just completed: Avacyn, The Angel of Hope. I'm sure the MTG fans out there will recognize this (not so little) angel. Despite being an incredible (albeit…
Hi everyone, this is my last project! Based on an awesome D3 concept by Peet Cooper. And old house lost in the middle of nowhere, it was designed to be a wow fanart but i think the house itself deserve more attention from me. So this is what i got this far, the roof is composed of 2251 distinct tiles, i know this is an…
Hello everyone, I am a student and currently planning a new portfolio piece. A game environment in UE4. I am currently researching the setting and landscape I want to create. I was wondering if I could create an environment that would enhance / take place in an existing universe like Harry Potter and put it in a…
Hi everyone! I'm very new to posting on here but I need to get into the habit so that I can get good feedback to push my work to better places. Currently I'm working on a fanart for my student portfolio as I'm graduating University soon. It's a figurine style sculpt based off of the amazing artwork done by Kuvshinov Ilya…
Hello, guys. This is the first time that I have the courage to show my process and ask for critiques on a forum . I'm doing a 3D fanart of Torbjorn from Overwatch to learn more about the PBR pipeline inside Substance Painter, rendering using Marmoset and hardsurface modelling. I decided to show since the greybox to share…
I'd call this far from done. You have very little contrast in this. Its very flat and mostly tight details/highlights. Now I don't know the exact art style but I would definately bake an AO pass for this to overlay on the diffuse and give some of the nooks some more detail. It reads very very flat right now. you also need…
Not to be rude but from what I understand of remaking or making fanart of game models that are already created, gives you a high bar to surpass it. Which than causes you to quit because of expectations the people will put on you. Many questions for your model will appear such as: * Will this be for a game? * Is this…