. I'm doing a 3D fanart of Torbjorn from Overwatch to learn more about the PBR pipeline inside Substance Painter, rendering using Marmoset and hardsurface modelling. I decided to show since the greybox to share and learn, so all the critiques and feedbacks will be helpfull. Now I understand that sharing the process with "pauses" doesn't make me tired. So I finished the greybox and this is the WIP material that I have at the moment. The next step will be adding detail. So, guys, let me know what you think, if you have any advice or friendly alert will be very welcome.







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But I'll do the belly hang out over his belt a bit, just to not make the impression of the smooth surface. Thank you