often its best to distiguish tiles by offsetting the normal tangent of the whole tile slightly than rely too much on the edge to give detail this will offset the texture reflection slightly and give the feel of seperate floor tiles while allowing you to keep the edge correctly proportioned
Hi! Looking good already. Perhaps some straight lines could be broken up and sharp edges beveled. Then possibly some break up and variance on large, unform areas, here cabinet and beams. If would like to push it further, I think another 'personality pass' would be good. For example: the favorite pillow is patched.…
Hello, I have been trying to bake some high poly rock normals onto low poly version of themselves using xnormal, but whatever I do the normal map ends up making edges more visible than they should be, here's an exemple in UE4. It does the same thing in blender. Those are not Uv seams as there is no uv cut there. I've…
Hi folks! This seems to be my very first polycount post/topic so bare with me :blush: I am currently a student that tries to get his bachelor in computer and videogames, during the period of this course I would like to build up my portfolio as a character artist by participating in several art challenges. Here is one of my…
hey guys, i'm new to this, and dear lord is learning good ethics stressful. i've been looking at a lot of face models which are considered to be "properly looped"...but there are thousands of variations within what's considered good work. so, i just scanned for edge loops that seemed to be present in all of them, and then…
I'm using Maya 2016. I would like to have the wall profile along the room's edge with perfect corners. Right now I have 90° and 45° corners, so I've booleaned out small presets with those wall profile corners, and placed them to the corners and stiched verts up. It's not very flexible and is quite time-consuming. Was…
Hello ! I am on a tight deadline and I came up with this problem. I have a 8K Alpha but when I use it model on my base, it doesn't give crisp edges. When I smooth it with Polish deformation option with an increment of 10, it doesn't become smooth. I am a little new to ZBrush so please help me out with little bit of more…
Hi, I am having a strange problem that has cropped up occasionally in the past and I don't know what causes it - the edges appear BEHIND the face, opposite the face normals. I've tried flipping the face normals back and forth with no luck. Exiting and re-opening Max doesn't seem to help either. This is Max 2013 using their…
Alright, here's the more in-depth feedback I promised you earlier today, you ready? * design and presentation are kickass, not much to say about it. There are some weird choices but it's nitpicking (Ex. the pipe going straight into the light on her nape). I really like her face, along with her proportions it gives her an…
Note: For some polycount forum issue we can not attach any pictures or headers into the post, no matter what method we use. To see the overall progress and look/quality of the content we are producing; please check the links in the post below. ABOUT US We are a small team working on Edge of Chaos, a next gen low-fantasy…