I decided to release my Hunters Manor and Mountain Rocks Demo for free temporarily. Great download if you wanna see what got me my first AAA game studio job AND generated me over $4k on the Unreal Marketplace. I also needed to test this hosting site with something small before releasing my entire course on it. If you run…
Procedural Japanese castle generation tool in Houdini 18. Automatically generate interior and exterior using point instance in Unreal Engine. I used prefabricated props. The method allows to add portions that can interact with the player (e.g., opening the doors) Provides the ability to speed up the creation of content for…
Hello! I'm sharing with you my latest work. The concept art is made by Stefan Morell. Here is the link for the fly-through video: http://youtu.be/KpKUDLzs8-M And some in game screen-shots: http://www.franc.portfoliobox.me/wip-sci-fi Hope you like it! :)
Hi, I'm getting a strange issue where upon bringing my published substances into Unreal Engine I seem to selectively lose texture resolution only on certain parts of my texture map. For example: This is the texture in substance designer and it looks fine, when I export the bitmap directly from substance designer into a…
Just wanted to share with you guys my Unreal game jam submission, as of now you can play the first player with a mouse and keyboard and the 2nd with a controller, the idea of the game is to make a tower to reach the final destination which is by the queen side, you reach that destination by spawning the Ram planks, you can…
Hi there, first post, first issues. If i create an asset for UE4 in 3ds max and quixel, my textures are kind of messed up. This is the 3DO renderer: Same asset with exportet textures in UE4: And here the Material. I turned sRBG off, but this kind of difference? I have this problem on every map in UE4 (lightning conditions…
Pilgrims End is a series of mod surrounding a organization known as the Pilgrims, who are inspired by feudal japan. The first installment in the series is called Primal instinct, which is about a tribal who is escaping the wrath of the Pilgrims and has ventured into the commonwealth looking for a safe haven. It's currently…
Pilgrims End is a series of mod surrounding a organization known as the Pilgrims, who are inspired by feudal japan. The first installment in the series is called Primal instinct, which is about a tribal who is escaping the wrath of the Pilgrims and has ventured into the commonwealth looking for a safe haven. It's currently…
Hi everyone ! So happy to post on PolyCount for the first time ( I should have done this years ago xD ) This is the first big solo environment I do in UE4. It was supposed to be a Sonic Adventure 2 City Escape fanart environment but it ended up being just a more personal project for now. Built in Maya, textured in…
Hello, I was wondering before I get started on a large scale project I wanted to start - The scene is a small town of a medieval era Lots of houses So I was wondering what would be more beneficial in terms of quality and memory Should I: A - Build all pieces separately, Lightmap them separately, and then build the…