Hello, My name is Mike, and I am a freelance 3D artist specialising in hard surface props based in Brighton, UK. I will be available for work after July 31st, either within commuting distance from Brighton or for remote work. Portfolio site: www.stormthegates.co.uk Twitter: @STG3D Mike South 3D Artist…
First, Some pics: http://www.facebook.com/#!/album.php?fbid=10150093531827035&id=319541002034&aid=275523 Then a quick story: So, we're sitting there at the polycount meetup at lefty's, everyone around a few tables maneuvered next to each other. I'm talking/listening to Hanoh and Tim (space monkey) talk about Brink and…
Hello, everyone! This project was my final for Digital Design Aesthetics. I was tasked with designing and creating an environment using the Unreal Engine. Once the project was turned in, I took an extra week to refine the level and tweak areas that were discussed during critique. I was inspired by forts seen in games like…
Okay so I have a 1024 texture tiled twice on a 319cm square mesh. Using 1cm to 8px. But the texture is looking heavily compressed compared to how it looks in my original 3d app. It looks even worse with normal map added. So is there a way to uncompress the texture in ue4? I am using .tga file format. Is there a setting to…
This series has always indulged the kid in me that loves stomping over nicely made sand castles, it's over the top fun has pushed where last console generation's GTA games left off and the announcement of the third, with some sweet more comic-book style art makes it a must buy for me this fall. Anyone else excited? Media…
hi i'm looking for either concept artist who can do 2D models or 2D modeler who can make backgrounds for menus and icons and other picture assets that i need in my game. this game will be for iOS platform, it will be about flying paper airplane. it will have cartoonish feel about it. now what i need? someone who can make…
Greetings!... again... My name is Janis Eidins (call sign - Glumais). I am graphic designer with approximately 4 year experience in gaming indusrty and I'm looking for freelance job opportunities as 3D artist (or 2D artist, if you ask me kindly). Professionally worked as illustrator, flash animator, 3D modeler / rigger /…
A Stormtrooper Helmet I did for an art test. The polycount limit was 3200 tris and the texture limit is 1024 x 1024. The more I look at it the worse I think it looks, but I still wanted to share it. The model has 3154 tris. Any feedback is appreciated.
So, like, I'm currently studying at a design school in South Africa. One of the reasons I was attracted to the school was that there were some entries in their student reel that blew my mind. However, I've been rather frustrated with my progress, particularly with my feeling as if I really don't have anything to show for a…