A Stormtrooper Helmet I did for an art test. The polycount limit was 3200 tris and the texture limit is 1024 x 1024. The more I look at it the worse I think it looks, but I still wanted to share it. The model has 3154 tris. Any feedback is appreciated.
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What maps are you using and what programs did you use?
This is the reference:
Keep it up
I do think your noise is still too much. The helmets have more spread out, surface level scratches and such. You have deep gauges that look like chunks of concrete were broken off. Notice how little the scratches in your ref actually affect the form.
Here is the latest update. Let me know how it looks.